In this lesson we talk about how to locate stationary points on a curve, by differentiating the equation of the curve and making the derivative equal to zero, then solving for x.
Month: December 2018
In this lesson we show you how to write a program to display some text on the brick’s screen and wait for the user to press a button on the brick to end the program.
In this lesson you learn how to find the equation of the tangent and the normal at a point on a curve by differentiation.
In this lesson we talk about how to use the data logging block in the programming interface so you can program your robot to do other things (e.g. moving around) as it is logging data.
Today we talk about how to use the quotient rule to differentiate equations which are made up of one function divided by another (quotients).
In this lesson you learn how to use lego to record some ultrasonic sensor readings over a time period e.g. 15 seconds by using the experiment feature of the EV3 software. You then learn how to export this data to a CSV spreadsheet file which can then be opened in Microsoft Excel to do some …
In this lesson we discuss the proof of the product rule. You don’t need to know this for using the product rule to differentiate but it will be useful to have some background knowledge on how it was developed.
In this lesson we create a robot that randomly roams around the room and avoids obstacles using the ultrasonic sensor. We also cover the concepts below: – What is a variable and how to use it – How to interrupt / resume a loop – How to have multiple programs running (multiple start blocks)
In this lesson you learn how to use the product rule to differentiate equations in the form of y = f * g. (the product of 2 functions). An example question would be: Differentiate y=(x+3)(x-2)
In this lesson we learn how to make the robot roam randomly around the room, by generating a random number between -100 and 100 and assigning this number to the steering property in the Move steering block.