Continuing from the first lesson, in this lesson we program an event handler for when the space bar is pressed to generate a missile to shoot upwards.
Month: April 2019
This trick is an extension from trick number 4, we basically repeat trick 4 twice in a row, jumping up two slots in your hand. Have fun trying!
Another challenging surds problem. Full explanation provided. Do you have a better way to solve it? Let me know.
Now we’re getting into some more complicated spinning tricks. An extension from trick 3, we now change the position of the pen as we are rotating the, so it jumps up one slot on your hand.
First lesson to creating the shoot’em up video game. We create a picturebox object using code only (the spaceship), and we use a combination of keydown event handler and the timer object to move it left and right.
This is the 3rd video in our pen trick series. It’s a warm up trick for trick number 4, basically you create the illusion that the pen is spinning around your fingers but it’s really only moving on the spot.
A problem involving subtracting surds to infinity.. guaranteed to hurt your brain! good luck. full solutions provided.
Now we start to spin the pen. Good luck! Take it easy.
In this lesson we talk about how to save the high score to a text file and load it every time when we play the game.
This is the first pen trick of many. Something to do in a study break!