Shoot ’em up game creation lesson 5 (Visual Basic)

In this tutorial we fix a potential future bug by limiting the array size of missileArray to 5. We create 5 missile picturebox objects at the beginning of the game and change their positions during the game, instead of adding a new picturebox element to the array (and making the array bigger and bigger) everytime we shoot – since the array will get too big and slow down the program.