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Mathematics Education

Unity 2017 Beginner Tutorial 6 – Make object jump

By Magic Monk on Thursday, November 15, 2018

Instead of making the object hover in the air, we now show you how to make it jump. Make sure you have done tutorial 5 – how to check if object is grounded – before proceeding with this tutorial.

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Mathematics Education

TI-84 Graphics Calculator lesson 5 – Solve quadratic equation part 1

By Magic Monk on Wednesday, November 14, 2018

In this lesson I’m going to show you how to solve the quadratic equation on the TI-84, using a longer way which helps you to learn more about the calculator. You will also learn how to store numbers into variables, how to type the quadratic equation into the calculator, how to convert answers between decimals …

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Mathematics Education

Unity 2017 Beginner Tutorial 5 – How to detect if object is grounded by raycast

By Magic Monk on Wednesday, November 14, 2018

In this tutorial we discuss what raycasting is, and how to use it to detect whether an object is touching the ground. This is important because later on we want to implement a jumping mechanism.

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Mathematics Education

TI-84 Graphics Calculator lesson 4 – given X coordinate, find Y coordinate / display table of values

By Magic Monk on Tuesday, November 13, 2018

When you trace the line on your graph, you’ll find that the cursor never sits on a whole number. How do you find out, for example, when x = 3, what does y equal? this tutorial will show you how.

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Mathematics Education

Unity 2017 Beginner Tutorial 4 – Physics, Gravity, Jetpack effect

By Magic Monk on Tuesday, November 13, 2018

In this tutorial you will learn a bit of physics as well as coding! You will learn some basic concepts about forces, gravity, acceleration due to gravity, how to make an object hover in the air, as well as flying around like using a jetpack 🙂

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Mathematics Education

TI-84 Graphics Calculator lesson 3 – Find the intersection between two lines

By Magic Monk on Monday, November 12, 2018

In this lesson, we talk about how to find the intersection between two straight lines, as well as between a straight line and a parabola.

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Mathematics Education

TI-84 Graphics Calculator lesson 2 – how to draw a graph

By Magic Monk on Sunday, November 11, 2018

In this lesson we talk about how to draw a graph, which involves the following: enter the equation, set the viewing window, zoom in/out/standard, and trace the line. Without having these skills, you may be drawing graphs but not be able to find it on the screen. Have fun!

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Mathematics Education

Unity 2017 Beginner Tutorial 3 – Using Rigidbody to move an object

By Magic Monk on Sunday, November 11, 2018

In my previous tutorial, I used the transform.translate() function to move my main character, which resulted in a bug – the player gets absorbed into a wall. This is because the main character is not considered as a physics object when you move it with transform.translate(). So in this tutorial we learn how to declare …

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Mathematics Education

TI-84 Graphics Calculator lesson 1 – How to clear the memory

By Magic Monk on Saturday, November 10, 2018

Hey – if you have just started using this graphics calculator, you probably are having a hard time finding out how to clear the memory. You will be doing this a lot to get rid of unwanted settings. Eddie shows you how. You may also be requested to do this during an examination, so it’s …

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Mathematics Education

Unity 2017 Beginner Tutorial 2 – Moving a cube with acceleration

By Magic Monk on Saturday, November 10, 2018

In my previous tutorial, I talked about how to move a cube at a constant speed (the speed is the same as soon as you press the arrow keys). In this video I talk about how to move a cube with a change in speed (accleration) using Input.GetAxis.

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