In this lesson you learn about the equation solver in TI-84. We use it to solve a quadratic equation, by firstly guessing the answer, entering the boundaries for the answer, and understanding the left-rt value means the amount of error between the left and the right side of the equation.
Instead of making the object hover in the air, we now show you how to make it jump. Make sure you have done tutorial 5 – how to check if object is grounded – before proceeding with this tutorial.
In this lesson I’m going to show you how to solve the quadratic equation on the TI-84, using a longer way which helps you to learn more about the calculator. You will also learn how to store numbers into variables, how to type the quadratic equation into the calculator, how to convert answers between decimals …
In this tutorial we discuss what raycasting is, and how to use it to detect whether an object is touching the ground. This is important because later on we want to implement a jumping mechanism.
TI-84 Graphics Calculator lesson 4 – given X coordinate, find Y coordinate / display table of values
When you trace the line on your graph, you’ll find that the cursor never sits on a whole number. How do you find out, for example, when x = 3, what does y equal? this tutorial will show you how.
In this tutorial you will learn a bit of physics as well as coding! You will learn some basic concepts about forces, gravity, acceleration due to gravity, how to make an object hover in the air, as well as flying around like using a jetpack 🙂
In this lesson, we talk about how to find the intersection between two straight lines, as well as between a straight line and a parabola.
In this lesson we talk about how to draw a graph, which involves the following: enter the equation, set the viewing window, zoom in/out/standard, and trace the line. Without having these skills, you may be drawing graphs but not be able to find it on the screen. Have fun!
In my previous tutorial, I used the transform.translate() function to move my main character, which resulted in a bug – the player gets absorbed into a wall. This is because the main character is not considered as a physics object when you move it with transform.translate(). So in this tutorial we learn how to declare …
Hey – if you have just started using this graphics calculator, you probably are having a hard time finding out how to clear the memory. You will be doing this a lot to get rid of unwanted settings. Eddie shows you how. You may also be requested to do this during an examination, so it’s …