In this series of videos you will learn how to build and program robots with the Lego Mindstorms EV3 robotics kit. Complete beginner friendly. In this particular video, we show you how to sort out the Lego pieces into the correct compartments, using the Lego Mindstorms EV3 Element Survey: https://education.lego.com/fr-fr/lesi…
In this beginner tutorial you learn how to program a virtual robot and simulate running it in a virtual environment using Microsoft Robotics – no special robotics equipment required & all software used is downloaded for free – you just need a decent computer running Windows 7!
If you’re a beginner in unity you’re probably having trouble getting an object to collide with a plane. The trick is to disable the mesh collider and use a box collider instead.
Just installed Unity 2018 and found that there is no intellisense in the coding! Don’t worry, you can get it back in a few steps.
Instead of making the object hover in the air, we now show you how to make it jump. Make sure you have done tutorial 5 – how to check if object is grounded – before proceeding with this tutorial.
In this tutorial we discuss what raycasting is, and how to use it to detect whether an object is touching the ground. This is important because later on we want to implement a jumping mechanism.
In this tutorial you will learn a bit of physics as well as coding! You will learn some basic concepts about forces, gravity, acceleration due to gravity, how to make an object hover in the air, as well as flying around like using a jetpack 🙂
In my previous tutorial, I used the transform.translate() function to move my main character, which resulted in a bug – the player gets absorbed into a wall. This is because the main character is not considered as a physics object when you move it with transform.translate(). So in this tutorial we learn how to declare …
In my previous tutorial, I talked about how to move a cube at a constant speed (the speed is the same as soon as you press the arrow keys). In this video I talk about how to move a cube with a change in speed (accleration) using Input.GetAxis.
In this tutorial we talk about how to move a cube on a plane with the arrow keys at a constant speed.