In this lesson we talk about how to add unique constraints (many to one, one to many, many to many, one to one)
In this tutorial we talk about how to combine surplus entities and state derived entities in our CS diagrams.
Now that you’re okay with drawing CS diagrams with binary relationships, let’s put in some ternary/nested relationships.
In this lesson we start drawing conceptual diagrams – step 2 in information analysis for database design.
In this lesson we talk about what ORM is, and the steps required to use ORM to design a relational database, starting with step 1 – writing elementary sentences.
In this table we talk about the benefits of a relational database as opposed to a flat file database.
In this video we talk about what flat file databases are, and why they are not good databases for storing large amounts of data.
Before I could explain what ORM is, I felt like we needed to talk about what a database is.
In this lesson we add collision detection to the game so when the bird touches the pipes the game resets. We also make the pipes move to the left a bit faster to make the game more difficult.
In this tutorial we learn to program top pipes to move along with the bottom pipes and set the gap in between as a variable so we can change gap length later.