In this tutorial we talk about the concept of voltage. After this tutorial you will understand and be able to apply the equation V=W/Q Font used in Intro: by TrooperFX. Link: https://www.youtube.com/watch?v=eHGHB… Music used in intro: Formless by Underwaterbeats. Link: https://www.youtube.com/watch?v=wgfQB…
Just a basic tutorial on electrical circuits – helpful if you are 1) doing high school physics. 2) making arduino projects. In this tutorial we talk about the concept of current. After this tutorial you will understand and be able to apply the equation I=Q/t Intro created using Blender template obtained from xiBeatZ channel https://www.youtube.com/watch?v=63CwM… …
In this beginner tutorial you learn how to program a virtual robot and simulate running it in a virtual environment using Microsoft Robotics – no special robotics equipment required & all software used is downloaded for free – you just need a decent computer running Windows 7!
A common problem in construct 2 is that you want your HUD (head up display) or UI (user interface) or simply some text to stay on the screen when you move your player in the level. This tutorial shows you how. (You may also think of this making an object scroll with the player)
Finishing off the game, I’ve added sounds to accompany bullet shooting as well as explosions.
In this tutorial we covered: – Setting up scores: Displaying the score, changing score when bullet collides with enemy – Make the game more difficult as the score increases – Keep track of a single high score.
In this tutorial we covered: – Stop the enemy from killing the player as soon as it’s created (in case it gets created on top of the player) – Stop the enemy from generating outside the layout – If the enemy goes outside the layout, destroy it. Play the game live at http://magicmonktutorials.com/space Download source …
In this tutorial we covered: – Stop automatic enemy regeneration when player is dead. – Show restart message and press a key to restart the game.
In this tutorial we covered: – Making new enemies every few seconds – Making each enemy run in different directions – Making player die when enemy touches player
In this tutorial we covered: Making an enemy destroy when the bullet collides with the enemy Limiting the number of bullets on the screen (in effect make the time between each shot longer)