This is the final tutorial for this particular game. Some more changes to the code explained: – Character becomes invincible for 1 second every 5 gems collected. – Character does not move beyond window boundary. – Enemy speed increases every 5 gems collected.
In this final lesson of surds, we talk about how to rationalise demoniators when they are the sum of 2 surds, by using their conjugates.
In this tutorial we create a function that gradually adds new enemies to the game as the score increases. We also record the high score in the game.
In this lesson we talk about how to rationalise the denominator (turn the denominator of a fraction from a surd into a rational number).
In this video I made a start up screen for my game. You also learn how use code to program the switch between forms (screens).
In this lesson we expand brackets involving Surds using the distributive law.
In this tutorial I make the bugs crawl away / bounce off from each other when they get too close – by using the collision detection function, I wrote another function to make them crawl away as well as calling that function in a nested for loop (1 for loop inside another for loop).
In this video we talk about how to divide surds (or simplify fractions involving surds). We also do problems mixed with division and multiplication.
In this tutorial we learn to program multiple bugs by adding all the bug pictureboxes to a bug array, so we can repeat the same instruction for all bug objects (to follow the player around, and subtract lives when any one of them collide with the player).
In this lesson we talk about how to multiply surds in more detail (involving algebra). We also talk about how when you square root a number the answer can be both positive and negative. Finally you get to do a problem solving question (yay).